There's fewer games most betterest than LIMBO. Only ten of them. Fact. So let's have some theories on what LIMBO was about courtesy of Reddit:
ZOMG Spoiler! Click here to view!
A brother and sister are playing in their tree house when it collapses, killing both of them. Both are taken to the Limbo, what some theologians consider to be the "edge of hell", a neither heaven nor hell kind of place. The sister is scared and runs away only to get lost. When the boy becomes conscious, he realizes his sister is gone, and goes out to search for her. When the brother and sister are reunited at the end, the end-game title screen shows their two dead bodies surrounded by flies.
Or maybe it was...
ZOMG Spoiler! Click here to view!
I think he (or they) dies in a car crash. You go on to relive analogies for every stage of his life: The mysterious forest representing his childhood, where everything seems strange and unknown and spiders are your biggest fears. Then it's school, along with its bullies. A traveling job, a lonely life of flickering motel signs. Working in a factory. Car crash. You get thrown around, up, down, left, right...and at the very last moment, you fly through the windshield.
Wow. Deep. If you haven't played it you'll have a deep feeling of shame washing over your body. No? Then perhaps you ought to.
But fear not because tucked deep inside E3 was the second game from the same peeps who made LIMBO. Did we watch all of the E3 stuff? Then why aren't we raving about this. In fact, how come I missed it? I blame Zaphod.
Anyway, INSIDE is a game about, stuff, that happens to, someone, with a gender that looks male, and has dogs in it, and probably robots, and looks real nice. It's coming to a console or PC near you sometime in the future.
Watch this thing with the watery sacks of nerve endings crammed into your face:
No longer "early 2015" just "sometime soon. Maybe. Hey, look - something really interesting. No, really, outside your window. You must look. Look. Look at it. No, you really have to look at that thing outside. ... See ya suckers"
I really expected this to make it to the PS4 at some point next year - especially after how Microsoft were making such a big thing of the console exclusivity they had for it but it looks like that was just a month or two
Inside is the second title from the studio behind Limbo and was released on Xbox One at the end of June, followed by a Steam launch a week later.
The game is a puzzle platformer with a similar atmosphere to Limbo and got some pretty stellar reviews. Just pop over to Metacritic to take a gander for yourself.
So it was with heavy hearts that those of us on PS4 looked on, wishing we could have a go.
Earlier today, a PS4 trophy list for the title appeared on exophase, indicating that a PS4 release might well be on the way after all.
Well wonder no more. Thanks to a trusted source, we can confirm that Inside will be coming to PS4 at the end of August.
No word on prices yet, but for now, just get psyched.
Started this tonight and it's only because of work tomorrow I'm not finishing this tonight. What a brilliant game. I love the variety of ways he reacts to the world around him. And the singularity of purpose. No umming and ahhing over whether I need to track backwards to hunt for hidden collectables. Just go right.
And the singularity of purpose. No umming and ahhing over whether I need to track backwards to hunt for hidden collectables. Just go right.
You realise that sometimes you need to track backwards to hunt for hidden collectables right?
I might replay this tonight actually.
You make a fair point. I have had to track back a little (
ZOMG Spoiler! Click here to view!
in the first barn to let the little chicks in
). I wouldn't call them collectables. Unless there are other, actually collectable, collectables. In which case I'll be most disappointed. But not enough to detract it from being a brilliant game.
The other thing I like about it is there's no preamble. Title screen, click x, and you're running from the title screen. This may be a trick they copied from Limbo, I can't remember. But it's ace.
I maintain that this is one of my ten 10 games of all time. It’s absolute perfection in every aspect of its design.
Re: Backtracking. There’s none really, just hidden little areas that can be found knocking about that may lead to a hidden “ending”. Don’t worry though cause once you’ve finished it you easily seek out and you’ve missed using the level select.
There was only a couple of points where I felt like the game overstayed its welcome, when I felt I was doing the same puzzle again, but on the whole every puzzle and challenge was subtly unique.
And of course, talk about a
ZOMG Spoiler! Click here to view!
game changing moment with the mutation, the absolute shift of the power dynamic, the destruction, then the blood and the realisation this is only going one way. Then the slowly-dawning realisation at the end, as you realise the pulsing blob isn't responding to your inputs, and this is the death throes and you're no longer in control.
Anyway I’ve been replaying this so I could better examine what story is there to be told.
Here’s what I’m thinking so far (I’ve just got by the second facility):-
The pods at the beginning are hooked up to trees and that makes the automatons.
Facility No.1 was the first experiment to create the automatons but it led to a massive flooding of the facility, part of the city and inadvertently created the underwater people.
That’s all I’ve got.
Hey, did anyone notice the diorama of the ending in the last facility? Was the escape all some Truman Show shit?
Really enjoyable game and clearly a lot of time spent on refining and polishing it.
At first I thought the boy was running along chasing after one of the trucks, perhaps one that had taken his family or something. But later on I found myself wondering, why, just why was he carrying on past all those obstacles and pushing forwards (apart from cos that's the game, innit).
The underwater monster really freaked me out, I fucking hated that, it was stressful. In fact, I just had a shiver as I thought about it.
In a way, I found the ending kind-of beautiful and peaceful too, as well as a massive bummer
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