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 Post subject: Killing Floor 2
PostPosted: Tue Jun 13, 2017 0:34 
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PS4 Bezzies are loving this right now.

Lots of monsters try to fuck us up, but I set them on fire, Riles twats them with a shovel, Cras asplodes them, Wookie poops out ammo and Gaywood tries to keep us all alive.

It's super-manic and lots of fun.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 0:52 
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chewbacca -future arc welder

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Like.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 8:58 
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And it's free.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 9:12 
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Very good to hear. Downloaded this the other day but haven't tried it yet.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 9:25 
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The only downside is that there's a hard six-person limit, and spots tend to fill up fast.

Oh, and Craster always gets the "most kills" award because he has the boomiest guns.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 9:47 
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Am I fucking invisible? Dicks.

I can see invisible baddies. And I got most headshots in every game. So ner.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 10:03 
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MrChris wrote:
Am I fucking invisible Dicks.


Nope, I can see them. All of them.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 10:36 
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Grim... wrote:
The only downside is that there's a hard six-person limit, and spots tend to fill up fast.

Oh, and Craster always gets the "most kills" award because he has the boomiest guns.

:shrug:

Broadly, I assume there's never any room for me in anything these days anyway.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:21 
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MrChris wrote:
Am I fucking invisible? Dicks.

I can see invisible baddies. And I got most headshots in every game. So ner.

Yeah, but you don't talk to us, so I keep forgetting you're there.

Also the invisible baddies are generally on fire ;)

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:22 
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Mr Dave wrote:
Grim... wrote:
The only downside is that there's a hard six-person limit, and spots tend to fill up fast.

Oh, and Craster always gets the "most kills" award because he has the boomiest guns.

:shrug:

Broadly, I assume there's never any room for me in anything these days anyway.

I can't remember when I last saw you online, to be honest.

Do you arrive really late, or something?

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:25 
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Mr Dave wrote:
Broadly, I assume there's never any room for me in anything these days anyway.

We need to resurrect our super-cleeky games evenings with Ian (and now Sal as she has a gaming laptop).

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:29 
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Lonewolves wrote:
Mr Dave wrote:
Broadly, I assume there's never any room for me in anything these days anyway.

We need to resurrect our super-cleeky games evenings with Ian (and now Sal as she has a gaming laptop).

You broke off the group, just as I was about to facetiously ask about May.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:31 
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Mr Dave wrote:
Lonewolves wrote:
Mr Dave wrote:
Broadly, I assume there's never any room for me in anything these days anyway.

We need to resurrect our super-cleeky games evenings with Ian (and now Sal as she has a gaming laptop).

You broke off the group, just as I was about to facetiously ask about May.

Ian left first. :(

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:35 
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Alan broke off first.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:38 
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Lonewolves wrote:
Mr Dave wrote:
Lonewolves wrote:
Mr Dave wrote:
Broadly, I assume there's never any room for me in anything these days anyway.

We need to resurrect our super-cleeky games evenings with Ian (and now Sal as she has a gaming laptop).

You broke off the group, just as I was about to facetiously ask about May.

Ian left first. :(


I did what now?


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:47 
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Grim... wrote:
MrChris wrote:
Am I fucking invisible? Dicks.

I can see invisible baddies. And I got most headshots in every game. So ner.

Yeah, but you don't talk to us, so I keep forgetting you're there.

I need to kick Ruth out of the living room. She's usually gone to bed by about 10.30 so I get a bit more chatty after that.

Quote:
Also the invisible baddies are generally on fire ;)

Pfffffff. That just makes them blend in to all the other fire.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:50 
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MrChris wrote:
Quote:
Also the invisible baddies are generally on fire ;)

Pfffffff. That just makes them blend in to all the other fire.

This is a valid point. When everything is on fire, being on fire isn't much of a marker. And zeds only come in two types: a pile of flaming giblets, and ones Grim... and Cras haven't seen yet.

Also note Chris is the only one who can see health bars on enemies, right? You see that?


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 11:52 
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Grim... wrote:
Mr Dave wrote:
Grim... wrote:
The only downside is that there's a hard six-person limit, and spots tend to fill up fast.

Oh, and Craster always gets the "most kills" award because he has the boomiest guns.

:shrug:

Broadly, I assume there's never any room for me in anything these days anyway.

I can't remember when I last saw you online, to be honest.

I took to assuming so much I didn't bother turning on the system.

Although with my shiny new PS4 I have been around quite often recently. .


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 12:00 
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Doctor Glyndwr wrote:
MrChris wrote:
Quote:
Also the invisible baddies are generally on fire ;)

Pfffffff. That just makes them blend in to all the other fire.

This is a valid point. When everything is on fire, being on fire isn't much of a marker. And zeds only come in two types: a pile of flaming giblets, and ones Grim... and Cras haven't seen yet.

Also note Chris is the only one who can see health bars on enemies, right? You see that?

Hang on, what? you guys can't see that?!? Ha!

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 12:16 
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MrChris wrote:
Hang on, what? you guys can't see that?!? Ha!

Nope. This is one of your special abilities. You're supposed to be telling us, obv.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 12:18 
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chewbacca -future arc welder

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I think I'll try a different role next time, I'm not very good at healing folk so that's, like, 50% of my support role I just completely ignore. The AA12 is fun though.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 12:46 
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But tha ammo poopz

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 12:50 
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Doctor Glyndwr wrote:
MrChris wrote:
Hang on, what? you guys can't see that?!? Ha!

Nope. This is one of your special abilities. You're supposed to be telling us, obv.

Ah, well, no one told me that, see. From now on I'll be calling out the health levels of the Big Bad Men..

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 12:53 
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So is this significantly better than the first game? I played that and was underwhelmed.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 13:19 
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I don't think it's an amazing game per se, but it's a jolly multiplayer experience at a rather good price point.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 13, 2017 13:35 
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I've played through the first mission on solo and does have a bit of a L4D feel to it - happy to join if people are on (or if there are enough for a second group)


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:05 
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MrChris -- why were you so perpetually short on dosh last night? What were you typically buying, and when?


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:11 
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The guides all say don't buy the M16 because it's ammo load is terrible

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:39 
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Doctor Glyndwr wrote:
MrChris -- why were you so perpetually short on dosh last night? What were you typically buying, and when?

I'm not entirely sure - the one game it was because I missed the entire first wave as I was talking to Mrs Chris, so ended up a bit behind. On the rest I really don't know. I wasn't buying a new gun until wave 3 or 4, or amour until wave 2 or so. However, I was spraying bullets around like they were going out of fashion, and ended up buying at least 3 or 4 grenades each time. When I did upgrade the gun I tended to have two assault rifles by wave 5 or 6 - an SA80 and the M16 with a 12 round M203 grenade launcher, as well as dual pistols - so was buying up a lot of expensive ammo.;

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:47 
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Huh. That's not *that* profligate. By wave 6, I typically have my tier 1 (ie. starting class-specific pistol), tier 3 and tier 4 guns. (I skip the tier 2 medic weapon, it's bad.) So we're about equivalent.

One thing I would say, as you've probably figured out now: never spend all your remaining cash on one big gun upgrade because you won't be able to afford to fill it.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:49 
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I'll try to keep more of an eye on it next time and see what's going on.

Also, cras, reading stuff on the internet about how to play a game is cheating, man.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:51 
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Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 14:54 
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Grim... wrote:
I don't think it's an amazing game per se, but it's a jolly multiplayer experience at a rather good price point.

It's quite a small game; only 15 or so maps, a dozen enemy types, and two bosses. You could see all of those in a few hours play. But I think it's very tightly designed, and the magic comes with the interplay of the different classes abilities and how they have to work closely together to avoid getting massacred. It's also one of those games that comes into its own on higher difficulty levels, I think. I'm enjoying it a lot.

I bet it's terrible with randos though.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:06 
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Randist.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:31 
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Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:33 
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TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind. Oh and iRacing but that's not exactly a regular example

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:50 
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Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind.

Well, up until the point they start shouting "AINSLEY" at you, that is.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 15:52 
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Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind. Oh and iRacing but that's not exactly a regular example


Good point although my experience of Rocket League recently with randos is discouraging. I've seen people start games, ask if anyone wants to trade items and then vanish as soon as someone does. Slightly annoying but the servers are pretty quick to get new people in.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:06 
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Doctor Glyndwr wrote:
Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.

I'll be interested to see if you change your mind about that when we all start doing it :D

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:09 
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Commander-in-Cheese

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I never armour up until 4 now

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:10 
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Grim... wrote:
Doctor Glyndwr wrote:
Also give serious thought to skipping armour until wave 3 or 4. I can keep you alive without it until then, and it'll save you a few hundred dosh.

I'll be interested to see if you change your mind about that when we all start doing it :D

I think it'll be fine, actually. It gets proper hectic for me a few waves in but the first few I'm often spending more than half my time shooting baddies because everyone is at 100% health.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:10 
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TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Fair point. I suspect KF2 is particularly terrible.

Also the trick is to have a PlayStation and then you can rely on bezzies instead HTH HAND


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:12 
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Bad Girl

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Mr Dave wrote:
Lonewolves wrote:
TheVision wrote:
Aren't most games terrible with randos? This is what annoyed me about the Xbox E3 announcements. A lot of the cool looking games relied on randos too much.

Rocket League is the glaring exception that comes to mind.

Well, up until the point they start shouting "AINSLEY" at you, that is.


Good times. The lack of voice chat in RL is actually great. Same with that Disc Jam game that has the same method of random phrases (but no free text. Boooo).


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:16 
Filthy Junkie Bitch

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What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:20 
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ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Just survivalist, I think -- which is a jack-of-all-trades one.

If we wanted to double up on any perk, maybe Support would be a good choice? They get great shotguns, and Wookie isn't around all that often, and we were all desperate for ammo last night almost all the time.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 15, 2017 16:26 
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INFINITE POWAH

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A-fecking-men.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 8:53 
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Top notch GATTZEDDING last night chaps. We'll manage to fuck up Dr Toucher soon, I'm sure.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:00 
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ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Given how much you were Captain of the Fuck Zeds UP Squad last night, I think it might go badly for us if you do this.

(I distinctly remember emptying every health dart I had into you, belting through my guns as fast as possible to work around the recharge, for a solid 60-90 seconds as you took down, I think, two fleshpounds and two scrakes and a mob of small fry. You were losing health almost as fast as I could give it to you.)


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:14 
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I would have been around but went to sleep at like 9pm after staying up too late playing this with you guys on Wednesday :)

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 16, 2017 9:18 
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We knocked off early (23:30) after playing until about 00:30 on, umm, Sunday, Monday, and Wednesday. I am quite tired now.


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