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 Post subject: Forza 6: Apex
PostPosted: Fri Apr 29, 2016 11:09 
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UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
http://www.eurogamer.net/articles/2016- ... -next-week

Quote:
Forza Motorsport 6: Apex - the free-to-download PC version of the previously Xbox One-exclusive racing game - goes into open beta on 5th May.

That's for Windows 10.

Microsoft said Apex is a "focused and curated single-player tour of Forza Motorsport's best content". That means no multiplayer.

There's a new career mode with a 12-event Showcase Tour. The new Spotlight Series events are unique events updated on a regular basis.

There are also new Xbox Live achievements to earn worth 1000 gamerscore points, and a new Race Points system that encourages players to turn off the assists in order to develop their skills.

As for cars, there are 63 of them in Apex, with 20 track configurations across six locations, including night and wet-weather variants.

It all runs on DirectX 12 at resolutions up to 4K.

Microsoft said wheel support is coming to Apex, and developer Turn 10 plans to support features such as the ability to disable Vsync and an in-app frame-rate counter.

What Apex does not include, however, is online multiplayer, or a livery design editor. Microsoft said it will add a selection of curated livery designs from the Forza painting community to the car select flow via an early beta update.

Here are the system requirements:
Image

8) 8) 8)

I might give this a go, but with no wheel support from the start and THOSE SPECS, I don't hold out high hopes.

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 Post subject: Re: Forza 6: Apex
PostPosted: Fri Apr 29, 2016 11:29 
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Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
Lonewolves wrote:
It all runs incredibly badly, if at all, at framerates up to 4.


Feex for expectations given the shitshows that are the recent Gears of War and Quantum Break PC releases.


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 Post subject: Re: Forza 6: Apex
PostPosted: Fri Apr 29, 2016 11:32 
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SavyGamer

Joined: 29th Apr, 2008
Posts: 7600
I guess this one is free so there's no real risk, but MS are yet to release a UWP game without shitting the bed.

It actually looks a lot like they are packaging up code originally designed to run natively on Xbox One with some kind of wrapper or converter. I can't think of any other reason for the extremely high hardware requirements and performance issues.

Pretty sure in the past they've talked about developing such capability, too.


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