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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:04 
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Also: Given the town basically haven't had a majority since the first night, how are they still vaguely in the game.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:07 
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Mr Dave wrote:
Also: Given the town basically haven't had a majority since the first night, how are they still vaguely in the game.

The Mafia not wanting to block-vote (although, in fairness, the numbers did take some figuring out), Bobby not getting lynched and you being in the bin, basically.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:09 
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Mr Dave wrote:
Also: Given the town basically haven't had a majority since the first night, how are they still vaguely in the game.


Because GJ keeps voting with them.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:12 
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GJ can't win by siding with the town. Side with the Mafia and she still has winning, losing, and drawing open as options.

Actually not drawing.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:26 
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This could still go any way, which is awesome.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:41 
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Cras wrote:
Actually not drawing.

Why? If her and Sat kill each other on the last night, that'd be a draw, surely?

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:47 
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Sleepyhead

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Can't everyone just hide in the bin if they don't lynch him? That screws a lot of the potential scenarios

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:49 
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Leaves enough townies for a lynch though, so would be really dumb.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:49 
SupaMod
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Only people with night actions can hide in the bin. At least one person out there doesn't have one.

And, of course, the bin can't hide in the bin.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:52 
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Are we actually sure GJ is the neutral though?

As I said to trooper, the investigations would be better on town suspects than mafia suspects.

If I'd completely trusted any of them, I'd have suggested an activation of my conversion function.

also: Why not kill the person that roleclaimed doctor yesterday?


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 11:58 
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Grim... wrote:
Mr Dave wrote:
Also: Given the town basically haven't had a majority since the first night, how are they still vaguely in the game.

The Mafia not wanting to block-vote (although, in fairness, the numbers did take some figuring out), Bobby not getting lynched and you being in the bin, basically.

Also: Me not being around to put the final voye for you in.

But they should've jettisoned you the moment Nobby investigated you. Not doing so made the identities so obvious to everyone, and at least allowed some obfuscation and room to manouever.

Also: Not picking up on a scenario which makes Bobby mafia.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 12:06 
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Nah - we had the majority then, there was no reason for us to care (although that took some convincing).

But Bobby didn't die.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 13:41 
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And now, I believe, the killer needs to not kill and hope to not get hit.

That may be the only way to win. It's the only one I could spot.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 13:53 
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Pretty sure the SK can't win at this point.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 13:55 
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Wait, you're right. If there's two townies alive tomorrow and then they lynch TFF, SK wins.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 13:56 
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Cras wrote:
Pretty sure the SK can't win at this point.

They can

current 3 T 1N 1M
overnight 2T 1N 1M

Then the town choose which to kill leaving the othrr alone with 1soon to be dead town.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:10 
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Bad Girl

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Well that didn't work did it? :D


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:15 
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Saturnalian wrote:
Well that didn't work did it? :D

Did you expect it to?


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:17 
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Bad Girl

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Had GJ been around and been talkative she might have been persuaded by my charming sincere nature.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:19 
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So basically it hinges on kills tonight.

TFF & GJ kill each other - town wins
TFF kills GJ, GJ kills town - Mafia probably win, depending on who gets to the next day thread first :)
TFF kills town, GJ kills TFF - town wins
TFF & GJ kill town - Mafia probably win
TFF & GJ between them only manage to kill one townie - Either SK or Mafia wins.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:40 
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Remember mafia have two votes. It does change some things.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:42 
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I have remembered that

That's why if it's two townies and TFF left alive, it's a race to which side posts in the thread first, TFF (two votes) or two townies.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:43 
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Or if it's one townie, TFF, and GJ - TFF wins if she votes before the townie and GJ gang up on her.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:45 
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They really should have killed the Mafia with the double vote!

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:48 
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Cras wrote:
I have remembered that

That's why if it's two townies and TFF left alive, it's a race to which side posts in the thread first, TFF (two votes) or two townies.

No majority, no lynch. As grim...s lynch on tie ability has presumably expired along with him.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:50 
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Buh? 3 people, 2 votes for a lynch, TFF has two votes and so do two townies.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:51 
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TFF's extra vote doesn't add one to the total needed for lynch count calculation, remember.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:52 
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Tff had requested a heads up to be posted as to when the next day will start.

I have refused :D I'll start it at a random time at some point.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:53 
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How I read it:
TFF & GJ kill each other - town wins
TFF kills GJ, GJ kills town - No majority, maf kills all.
TFF kills town, GJ kills TFF - town wins
TFF & GJ kill town - Unsure, but probably town as no majority and the two kill roles go for their only threat.
TFF & GJ between them only manage to kill one townie - Either SK or Mafia wins, unless town are clever enough to not vote. then we're again in a situation where kill roles probably kill each other.
no kills: Town win.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:55 
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Cras wrote:
TFF's extra vote doesn't add one to the total needed for lynch count calculation, remember.

S'a point.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 14:57 
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Yeah, your no majorities are off. If there's 3 players, there's only two votes needed for a lynch, despite the extra vote in play.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 15:03 
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Cras wrote:
Yeah, your no majorities are off. If there's 3 players, there's only two votes needed for a lynch, despite the extra vote in play.

Unsurprisingly, I didn't give much thought to anything other than the optimum for each group.

And no kill is still the only option open to the sk.

Things are a little more complicated if GJ isn't the sk, but it's probably still the optimal choice.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 15:05 
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The three townies have all been investigated as townies, haven't they?

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 15:07 
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Cras wrote:
The three townies have all been investigated as townies, haven't they?

Did Gaz investigate Bobby?

For that matter did Bobby investigate Gaz?

It's fairly moot anyway as GJ is also supposedly a detective and has shown little tempation to demonstrate this.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 15:10 
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Cras wrote:
Yeah, your no majorities are off. If there's 3 players, there's only two votes needed for a lynch, despite the extra vote in play.

(It may be worth noting that I last properly thought about it before I'd bothered to rrad Grim...s role, so all calculated with no 2 vote role there)


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 16:54 
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Bad Girl

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If I had listened to me instead of Grim... and TFF, is have deadid GJ on the 2nd day.

And I'd have killed TFF on night 1! I was convinced she was culting the Mafia after she turned up. :D I'd even coined the flimflam hashtag (#flimflam) to deal with this menace (which saw zero take up by fellow Mafia) and refused to PM TFF!


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 16:55 
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Bad Girl

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Oh apart from when I accidentally copied her in to my post ranting and raving about her!


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 17:33 
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It does amuse me that you failed to kill me due to your mate shoving me into you while you were trying to kill me. All because I was naked and trying to dance in his face. All while someone else was killing him. It's quite a scene.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 19:26 
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Bad Girl

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I'll just leave this 'ere for TFF when she gets out. She might find it amoosing.

Day 1

Quote:
*SILENT PEEPS*

I don't trust TFF. Politicians are known to flim-flam. I reckon she may flim-flam. Flim-flam. Flam.

Flim.

Just saying. #flimflam

We should kill her at some point or give her up to the baying masses.


Quote:
Saturnalian wrote:
I'm back, hoes.

I've been watching but I couldn't make my mind up about whether to vote so I, um, didn't say shit. Also, it kept me below 8 votes for Mr Dave. Anyway, I'm suss:

Quote:
TFF says:

Quote:
I was allowed to choose who I joined, and the 4 options I was given to join were:

Town
Mafia
Neautral 1
Neautral 2

1 neutral gone with Cras, one still left


Now contrast this with...

Quote:
TheFireFaerie wrote:
I wrote it into my role that at the start of the game I could choose which side I was on.

Which bring me to an importany point - Gaz is telling truth! I know that there were 3 Mafia and 2 neutral at the beginning (before I joined) because I was given the choices for who to join, so we REALLY wanna kill him off tonight!!!



My emphasis. More the I knew there were 3 Mafia. She didn't say that before. She had 4 options.

Plus, she says she wants to do this:

Quote:
TheFireFaerie wrote:
Totally agree - I can bin every night, so in theory no one will ever be able to kill me - lynching would get fairly definite then though if night roles tell them i didn't die...


So she can stay alive.

I say:

1) Kill her tonight.
2) Kill her tomorrow.

I'm more in favour of killing tonight for the following reason:

FLIM FLAM

But if you need more evidence let me say this:

FLIM FLAM

But should anyone require a more detailed explanation:

a) 3 Mafia is quite enough.
b) If Gaz stays alive and TFF dies then people might think that there's only 2 Mafia left but then Gaz will say that there's still 3. Then people get confused and might even think he's been ZAPPOWED by a magic ability. Either way confusion reins.
c) If Gaz stays dies and TFF dies then people might think that there's only 2 Mafia left. Happy Times.

So, I say kill TFF today.

Also, in conclusion:

#FLIMFLAM


Quote:
Oh fuck. I've copied her in...

OH FUCK!

#FLIM FLAM


Quote:
IT'S STILL SHOWING IN THE OUTBOX!!!

I wrote this - HOW DO I STOP IT SENDING!?!?!


Quote:
Don't worry I think I've deleted it from the outbox... Phew.


Quote:
Boosh! Techno-wizardy.

Anyway, are we killing her then or what?


Then on Day 2.

Quote:
Right, which one of you two has been recruited by TFF?

She's dead. DEAD. DEADID.

DEADER THAN DEAD.

DOUBLE DEAD.

And she can't jump inside me so she's triple dead.

Dead.

Then I'm doing you both to be sure.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 19:27 
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Bad Girl

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Mr Dave wrote:
It does amuse me that you failed to kill me due to your mate shoving me into you while you were trying to kill me. All because I was naked and trying to dance in his face. All while someone else was killing him. It's quite a scene.


The write-up of your role is brilliant, by the way. :D


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 19:38 
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Man, you're gonna feel bad if she wins this for you :)

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 20:06 
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Saturnalian wrote:
Mr Dave wrote:
It does amuse me that you failed to kill me due to your mate shoving me into you while you were trying to kill me. All because I was naked and trying to dance in his face. All while someone else was killing him. It's quite a scene.


The write-up of your role is brilliant, by the way. :D


I luffed my role so much. Fun to play, versatile, but not at all overpowered and reliant on the day chat to be of much worth - and even then it only hints at the full picture. And with a whole trio of significant stings in the tail for me. (The description being one. Having a description that so clearly implies "not-town" certainly made life interesting at times. Particularly added to the fact that on the day Tom made himself know, a recruit appeared to happen, on the day he spent in a bin, it didn't appear to. )

Sad that I didn't end up with a new win condition though. That could've been all kinds of amusing. Part of me wanted to try and get Bobby to do something with it on night 1. In the end I went with the sensible option, but I had at one point got the entire thing typed out with asking him whether he was in a new Tomato ketchup addict support group, hoping it would be sufficiently off the wall that he'd say something during the day that would kick that part off.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 22:04 
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Well done Mr Dave.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Thu Jan 22, 2015 22:16 
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Good game, good game.


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Fri Jan 23, 2015 9:27 
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UltraMod

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I really enjoyed that.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Fri Jan 23, 2015 9:37 
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Paws for thought

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The first day was excellent. After that I felt a bit deflated knowing the imbalance between the two sides.

Particular shoutouts to the bin role (Grim..., what happened in the bin stays in the bin) and the Mr Dave role (I did have a lot of fun with that, could you tell? Also: best cure for quietness I've seen.)


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 Post subject: Re: LazyScum2 dead thread
PostPosted: Fri Jan 23, 2015 10:11 
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Sleepyhead

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Despite the imbalance, the Town won. That almost never happens.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Fri Jan 23, 2015 10:14 
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Commander-in-Cheese

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The mafia got so unlucky. One dice roll meant their target wasn't there to be killed and another meant their lynch target couldn't hang.

We should do this again.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Fri Jan 23, 2015 10:16 
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I bet Trooper is glad I never used my special time-travel ability.

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 Post subject: Re: LazyScum2 dead thread
PostPosted: Fri Jan 23, 2015 11:01 
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I think there should be bans on anything that can seriously affect a lynch - I thought I was taking the piss with my "win on a draw" power, but having two votes is even more powerful.

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