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Curiosity
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Post subject: Poison Scum Rules and Roles Posted: Wed Jun 19, 2013 15:10 |
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Sleepyhead |
Joined: 30th Mar, 2008 Posts: 27354 Location: Kidbrooke
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The town of Town is in mourning.
The mayor and the entire police force lie dead.
All have been poisoned.
There are poisoners amongst us!
There are one or more of each of the following roles.
Mafia Don Can order his poisoners to strike at will. Is well disguised so investigation will reveal nothing sinister. If he (or she) loses a role from the Mafia group, the Don can choose to take over their role, but at the cost of losing immunity from investigation.
Mafia Poisoner Takes orders from the Don. Once per night, one dose of poison can be targeted at any other player. This slow acting poison will kill the target at the end of the next day phase
Mafia Roleblocker Takes orders from the Don. Once per night, one dose of poison can be targeted at any other player. This fast acting poison will immediately incapacitate the target for that night, preventing any action from taking place.
If the two poisons are combined and administered to the same person at the same time, neither will work.
All Mafia can talk amongst themselves as they please, and win by outnumbering the Town, with no power roles left alive.
Wannabe Superhero A masked dispenser of clumsy justice. Each night, this vigilante can investigate someone and determine if they are pro Town or anti Town. They are, however, a little on the amateurish side, and the person being investigated will know that this has happened. Good job they're wearing a mask! You win if all anti Town roles are dead.
2 Bickering Scientists You are both certain that you have the antidote to the poison being used. Only one of you is right. Each night you must choose which scientist administers the antidote, and which person is targeted. The antidote will protect against all poisons, but if the wrong scientist administers their concoction, there might be... side effects. You can communicate outside of the game thread. You win if all anti Town roles are dead.
Note - Scientist 1 (Grim...) has the antidote. Scientist 2 (Craster) has a love potion that causes whoever he administers it to to fall in love with him, and vote the same way he does on that day.
Serial Killer Poison is for losers. Each night you take out your trusty shotgun and blow someone away. You win if everyone else is dead.
Ninja You are the master of the night. Each time the day ends you can follow someone without them being aware. What you do after that? It's a secret. How do you win? It's a secret.
Inhabitant of Town You have no night actions. You win when all anti Town roles are dead.
Order of actions:
Scientist -> Roleblock -> Everything else
_________________ We are young despite the years We are concern We are hope, despite the times
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zaphod79
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Post subject: Re: Poison Scum Rules and Roles Posted: Wed Jun 19, 2013 15:28 |
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8-Bit Champion |
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Two heads are better than one |
Joined: 16th Apr, 2008 Posts: 14518
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Unclear from the rules as posted but I assume the bickering scientists can talk to each other outside of the game thread ? (as can the Mafia ?)
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zaphod79
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Post subject: Re: Poison Scum Rules and Roles Posted: Wed Jun 19, 2013 15:30 |
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8-Bit Champion |
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Two heads are better than one |
Joined: 16th Apr, 2008 Posts: 14518
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Curiosity
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Post subject: Re: Poison Scum Rules and Roles Posted: Wed Jun 19, 2013 21:43 |
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Sleepyhead |
Joined: 30th Mar, 2008 Posts: 27354 Location: Kidbrooke
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Mafia can talk amongst themselves, as can the bickering scientists.
I wasn't going to have the poisoned person aware, as that might overpower the superhero.
_________________ We are young despite the years We are concern We are hope, despite the times
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Bobbyaro
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Post subject: Re: Poison Scum Rules and Roles Posted: Wed Jun 19, 2013 22:30 |
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Ticket to Ride World Champion |
Joined: 18th Apr, 2008 Posts: 11898
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town win when anti town dead. Ninja WC not revealed therefore town don't know when they win. Deliberate?
_________________ No, it was a giant robot castle!
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Curiosity
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Post subject: Re: Poison Scum Rules and Roles Posted: Wed Jun 19, 2013 23:13 |
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Sleepyhead |
Joined: 30th Mar, 2008 Posts: 27354 Location: Kidbrooke
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Bobbyaro wrote: town win when anti town dead. Ninja WC not revealed therefore town don't know when they win. Deliberate? Further info will be given if and when necessary
_________________ We are young despite the years We are concern We are hope, despite the times
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