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 Post subject: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 20:25 
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ugvm'er at heart...

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Jock ties TheVision to a chair and starts cranking up the voltage, Jock cranks it to number 2 on the dial, just to get his attention.

TheVision screams and dies immediately. It seems he hadn't had any sort of training to withstand torture, which isn't surprising as he is a Townie!


<camera pulls back, in slides a scene with MaliA sitting in an adult movie theatre, intently staring at the screen. A length of cheese wire loops around his neck. One quick pull, and then the cheese wire is tightened and MaliA slumps in his seat>

MaliA was a Townie.

<bottom left corner of the screen we see Kima still bound in the back of a van, the van bounces over something and we see Malc lying in the middle of the road, dead. The van doesn't stop>

<bottom right corner of the screen reveals a ticking clock. It is showing 6 and counting down. The camera pulls back, it looks to be some sort of nuclear device>

Malc was a Terrorist!

<BEEP BEEP BEEP>




Here is what we know so far...


Roles

Jock Bower * 1
The hero. You cannot be targeted or killed.
Win condition - Kima is free
Secondary win condition - stop the bomb
Action - Interrogate
Alignment - Good

FBI Agent * ?
On the side of the good guys
Win condition - all bad guys dead
Action - Investigate - find out the alignment of a person
Alignment - Good

Kidnapper * ?
You have Kima.
Action - kill
Alignment - Bad

Head of CTU
You know who else is in CTU and can talk to them
Action - Protect - you can choose a person to bring into the agency overnight, nothing will happen to them.
Win condition - all bad guys dead
Alignment - Good

CTU Agent * ?
You can talk to the head of CTU.
Action - Block - you can choose a person to run an internet protocol event on, this stops them in their tracks for a night.
Win condition - all bad guys dead
Alignment - Good

Townies * ?
Win condition - all bad guys dead
Alignment - Good

Terrorist * ?
Win condition - BOOM!
Alignment - Bad



[playerlist]
Squirt
Curiosity
DavPaz
Craster
Alberto
Goddess Jasmine
zaphod79
Malc74
Mr Russell
TheFireFaerie
GazChap
Grim...
Ian Fairies
KovacsC
[/playerlist]

Actions sent to me by 10pm Thursday please (i'm away tomorrow night, so won't be around to move the day on, sorry). If Jock interrogates sooner than that, then the next day will start sooner than the deadline if all actions are in, and I get a chance to log on and sort it all out, otherwise the deadline will stick.

Can a mod sort the dead thread please.


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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 20:29 
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Umm, okay.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 20:42 
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Two townies down, one baddie as well.

That's quite a result, I think. Depends on how many baddies are left, I suppose.

Has Jock "stopped the bomb"?

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 20:43 
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Fucking told you there was going to be another bad guy/team! Classic 24!

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 Post subject: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 20:44 
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Terrorists? They weren't mentioned yesterday!

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 Post subject: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 20:45 
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Can we assume that the terrorist was equivalent to a serial killer role? In which case, hopefully there are no more.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:01 
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Mr Russell wrote:
Can we assume that the terrorist was equivalent to a serial killer role? In which case, hopefully there are no more.


I think that would be premature. Assuming bad guys are gone is not a smart move.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:02 
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Mr Russell wrote:
Can we assume that the terrorist was equivalent to a serial killer role? In which case, hopefully there are no more.

I'd be inclined to assume there is at least one more, but who knows? I also think their role may be different - there is a "bomb clock" of sorts, so presumably Jock has to get to them before that goes off or we're all fucked. I think the terrorists just need to escape detection until then; they aren't listed as having a killing role, and their win condition is BOOM which to me means bomb goes off at which point everyone dies. Curiously though, there is only one group, "kidnappers", who are listed as having a killing role, and yet 2 people died. I'm not sure how to explain that... either there are 2 kidnappers and each has a kill, or there is another faction in play that we haven't unearthed. Thoughts?

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:08 
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Good point.

Terrorists who have to survive 6 days, and an SK? Probably someone Jock wronged in a previous mission; always the way.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:09 
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My town feels smaller tonight.


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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:18 
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Mr Russell wrote:
Can we assume that the terrorist was equivalent to a serial killer role? In which case, hopefully there are no more.


Classic diversionary terrorist talk. What did I say, aye?


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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:20 
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DavPaz wrote:
My town feels smaller tonight.

If anything it should feel bigger, since it is the same physical size but now has fewer occupants.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:44 
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I have another observation bordering on theory (I'm feeling surprisingly lucid tonight) - the death of Terrorist Malc is not a good thing for us regular folk. Hear me out!

How do we defuse the bomb? If the terrorists die, then surely the bomb will go off when the timer hits zero because Jock won't know where the bomb actually is to do anything about it, no? If I'm right about that, then the only way to stop the bomb is for Jock to interrogate a terrorist and get the information out of him. Fewer terrorists in the game therefore is a BAD thing, because it reduces Jock's odds of getting to one of them.

And of course this also means that anyone with a "kill" action should want to AVOID killing a terrorist too, as when the bomb goes off as I read it EVERYONE goes up. There can't be any sort of concrete kidnapper bunker, they are wandering freely among us even now, so they can't be protected. Also, I've just had a closer read of their blurb and the kidnapper(s) HAVE NO WIN CONDITION. THIS SEEMS VITAL SOMEHOW!!! Does it mean they CAN'T win? Perhaps Jock WILL find them as an inevitability - they have no refuge from his remorseless fury. That's the only way I can see it working. If we accept this as fact, then their kills really serve no purpose other than to get terrorists. Which, if we accept my theory that we need terrorists ALIVE to help Jock's odds of interrogating one, means the kidnappers really shouldn't be risking killing anyone, because as I see it both town and kidnappers have a mutual enemy in the terrorists and we all lose if Jock doesn't find a terrorist within the next 6 days.

Does any of that make sense?

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 Post subject: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:50 
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So we still offer up people for Jock to interrogate, yes?

Interrogate Curiosity.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 21:52 
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Mr Russell wrote:
So we still offer up people for Jock to interrogate, yes?

Interrogate Curiosity.


Fuck you, buddy!

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 22:06 
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Mr Russell wrote:
So we still offer up people for Jock to interrogate, yes?

Yes, from a town position nothing I have said changes our intent, except that we are really aiming for a terrorist rather than a kidnapper, and we are not woohooing so much about getting Malc. It is the kidnappers who it really matters to, as if I am correct then they ought not to kill people (or do so very very sparingly) until the bomb is defused. Unless they know something we don't and are somehow aligned with the terrorists or are the same people as the terrorists or something.

It's mostly just giving us something to discuss though, because the whole "let's get a quiet one" alternated with "let's get a loud one" way of doing these games is really fucking tedious and never works.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 22:43 
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True, but you're very pro-terrorist, Al-bin-laden-to!

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 23:00 
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Curiosity wrote:
True, but you're very pro-terrorist, Al-bin-laden-to!

Eh? Saying our priority is to identify a terrorist to torture the bomb location out of them, is PRO terrorist? Saying we should target terrorists above all other groups is PRO terrorist? Sorry for the repetition, but I'm trying to find a combination of words that makes what you say remotely resemble what I said earlier, and I'm struggling a bit, bear with me...

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 23:30 
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Pro-kidnapper, Mister Al-Maths-Teacher-Dude-to!

[my bad, got mixed up!]

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 Post subject: Re: Scum 24 Day 2
PostPosted: Tue Oct 23, 2012 23:39 
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Curiosity wrote:
Pro-kidnapper, Mister Al-Maths-Teacher-Dude-to!

[my bad, got mixed up!]

Well I think our interests are essentially aligned with theirs until the bomb is dealt with, that's all. And if I think not killing is in the kidnapper(s) interests then wouldn't I just say it behind closed doors if I was a kidnapper, not out here for all the town to see and wonder about?

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 0:33 
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Not sure my interests are aligned with theirs, what with them having my daughter and all.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 1:09 
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I don't really see why Jock should focus on the terrorists. There's no mention of what will happen if and when the last one is caught or killed. All we know is that there's a bomb counting down. From the Day 2 description, I drew the assumption that there must be at least one more terrorist (since the bomb is still active), and then drew the further assumption that when the last one carks it there'll be some explanation that will stop the bomb (remote deactivation switch or something?)

I don't see why the terrorists have to be caught and interrogated by Jock, is what I'm saying. In the end, we need all the bad guys dead, and I wouldn't necessarily start freaking out about the terrorists until that bomb counts down closer to zero.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 7:04 
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Having at least one new group is pretty much to be expected (i also think there will be more than one 'new' role and ability in the first post in the next few days) - and those worrying about the terrorist if the 6 is correct then we've plenty of time , if the number of deaths last night keeps up the town will be just Jock long before the bomb goes off

The only information that the rest of us have is who died and why (if there was any reason at all)

TheVision is gone simply because he did not contribute
Malia was quite talkative yesterday and wonder if his 'ear nailed to the floor' as some type of eavesdropping claim which would put him as an FBI agent ? (although i think he was just trying to be interesting) which may explain why he was targeted ?
Malc had a few comments about moles and puppet masters and "people are not what they seem" which may also have been some vague claim of a role ? (or at least seem to be)

For the good guys assuming they are all in play we have a blocker a protector and an investigator (the descriptions dont really give any idea of numbers but you'd think only 1 head of CTU but there could be more than one FBI or CTU agent ?) and the super powered Jock

I'll have a look over the thread from yesterday but i dont think there will be much in there to help at this stage.


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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 8:39 
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Craster wrote:
Not sure my interests are aligned with theirs, what with them having my daughter and all.

I think defusing the bomb that will kill us all, THEN saving Kima is substantially better than saving her just so you can die together when the bomb goes off. Although both constitute a win for you technically I'll admit, I can't see the second route being very satisfactory. It'll ruin the next series for one thing.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 8:58 
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So we're agreed we need to find bad guys for Jock to interrogate?

Good-o.

Here comes a role claim:

I am an FBI agent, with the power to investigate overnight.
After joking around in the thread yesterday that we should interrogate Curiosity, I chose to investigate him last night.

The reply was that Curio is bad.

I then mentioned it in the game thread again today that we should interrogate him, but this time I knew why.

So why make a role-claim? Well, I re-read the rules after looking for the mention of terrorists and saw that there is a Head of CTU who can protect overnight.

So, if the Head of CTU chooses to protect me overnight, and Jock doesn't interrogate me during the day then I am an invincible FBI Agent until such time as the CTU head dies. If there is no head of CTU then I will me killed off quick sharpish, but at least we will have got Curiosity.

Jock, interrogate Curiosity please after you've all had a discussion to prove that I am ace best.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 8:59 
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Iiiinteresting.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:01 
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*Waits for Curio to roleclaim as SK then explain why we shouldn't kill him.*

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:02 
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Er...interrogate. Nothing extra-judicial going on here, no-siree.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:14 
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Dammit!

I was going to roleclaim as the FBI Agent this morning!

Bah.

AND I changed my mind at the last minute to kill Malc instead of Russ.

Gah!

Okay, Mister Bower. Do your worst... but I won't tell you a damn thing. You killed my family in Bosnia, you monster!!!

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:24 
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<cough>

Can a mod sort the dead thread access please.


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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:30 
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Well, that seems pretty conclusive.


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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:32 
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Sleepyhead

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I've got a busy day at work.

But I trust that Jock will not breach my human rights.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:36 
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I'll be breaching all manner of stuff, laddio.

There's still a chance that Russ is lying and got lucky. I'm happy to give enough time for a counterclaim.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:39 
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Curiosity wrote:
But I trust that Jock will not breach my human rights.

You lost your human rights when you decided to blow us all up/kidnap a beautiful girl/do a bad thing that we haven't heard about yet.

(delete as appropriate, please Curiosity!)


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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 9:46 
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So, Curio killed Malc. Who killed Mali? There's no other current known kill roles. Although the description quite clearly says that the Kidnappers killed Malc, so there is A.N.Other kill role out there that we don't know about.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:00 
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There's no info about the terrorist actions (if they exist or not) so perhaps a kill was done by them.

Or yes, perhaps there's another another another role.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:13 
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Mr Russell wrote:
Or yes, perhaps there's another another another role.


Given its trooper that's quite possible

I also think Curio should have at least tried to bluff his way - for all he knows there's a 'rubbish' FBI agent out there whos detections always come out backwards , although 'confessing' like that does mean that he wont have anyone else on his team siding with him or being seen to fight for him.

I think we all know what the overnight actions will be for some of the roles - is there any other we'd like to discuss ?

Jock - Interrogate Curio
CTU Head - protect Mr Russell
FBI Agent(s?)- investigate ??? (not saying this should be openly mentioned in the thread but should we make some suggestions or just let Russ go with his gut ?)
CTU Agent(s?) - block ??? (again apart from not blocking Mr Russell do we want to talk about who they should block?)


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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:15 
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Only joking above. I'm really the CTU Head.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:16 
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Actually, Curio's unlikely to be a terrorist if he's claiming to have killed Malc (another terrorist) but he could still be a kidnapper or the cheese-wire killer.


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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:20 
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Malc was run over by the kidnapper's van! I think that's pretty conclusive.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:28 
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i'm off for the day, will try and check in tonight. Can a mod lock the thread if an interrogation happens please.
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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:33 
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Craster wrote:
Malc was run over by the kidnapper's van! I think that's pretty conclusive.

Assumes that Curio is telling the truth about killing Malc, though.

I'm going to assume that if Russ is correct and Curio is bad, that anything Curio says may be an attempt at misdirection for some nefarious purpose.

But yeah, it's pretty conclusive if Curio is being truthful.


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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:33 
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Craster wrote:
Malc was run over by the kidnapper's van! I think that's pretty conclusive.


He vas in ze vay.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 10:52 
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GazChap wrote:
I'm going to assume ... that anything Curio says may be an attempt at misdirection for some nefarious purpose.


I typically find it's safe to assume that, yes.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 11:00 
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Slightly Brackish

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Well I for one am happy to have information of some sort. Obviously we can't be certain of its reliability but I'm far happier asking Curiosity a few hard questions rather than taking a random potshot. Either way, we're going to learn something of value from it that we can use, and information is power.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 11:05 
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Alberto wrote:
I'm far happier asking Curiosity a few hard questions rather than taking a random potshot.


I'm not terribly convinced I can think of a reason for him to answer any at this point, but I agree to some extent.

So, Curio - have you ever danced with the devil in the pale moonlight?

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 11:28 
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No, but I once danced with your Mum under a streetlight in a back alley.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 11:33 
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Craster wrote:
Alberto wrote:
I'm far happier asking Curiosity a few hard questions rather than taking a random potshot.


I'm not terribly convinced I can think of a reason for him to answer any at this point, but I agree to some extent

So you're erring on the side of disbelieving Russ? Because if you're erring on the side of believing Russ then there's your reason for interrogating Curio. So, next question is, why don't you believe Russ?

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 11:39 
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Yes

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And of course if we interrogate Curio and he's good for some reason, then feel free to interrogate me the next day.

Except don't do it straight away, because I'll have more info by then.

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 Post subject: Re: Scum 24 Day 2
PostPosted: Wed Oct 24, 2012 11:40 
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I think you should leave me alive, for the LOLZ.

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