Be Excellent To Each Other

And, you know, party on. Dude.

All times are UTC [ DST ]




Reply to topic  [ 18 posts ] 

How do you feel about story DLCs?
I love them - I'll happily start a new game and endure the opening bits again to see the new content. 6%  6%  [ 1 ]
I don't mind them - if they're available, I'll play them but I won't go out of my way. 25%  25%  [ 4 ]
I don't give a toss. DLCs for the lose! 6%  6%  [ 1 ]
I don't see the point - this is just the developers deliberately leaving stuff out so they can charge us extra/scupper second hand buyers/release the game sooner. 50%  50%  [ 8 ]
Other (specify in yo' post, honky) 12%  12%  [ 2 ]
Total votes : 16
Author Message
 Post subject: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 11:43 
User avatar
Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
The new DLC for Fable 2 has been announced (it's out in a week) giving you a new island with new things to do.

However, a lot of you have finished it already... will you be bothering?

Which, I reckon, brings up an important question. Unless you're willing to play through the game again (and know pretty much everything that's coming), there's little point in the new content. Indeed, people who buy the game later in its life will arguably have a better experience as when they first start the game they will have loads of additional content available to add into their game from the off.

When I bought Mass Effect, it had been out for nearly a year so I not only was able to nab the DLC, but at a discounted price as it was part of an offer! Bioware are talking of releasing yet more DLCs for it, but I can't imagine their efforts being warranted as pretty much everyone who'd be interested will have played the game to death ages ago.

Similarly, the forthcoming Fallout 3 DLCs which add new areas will land next year, just in time for the millions of people who've bought the game to have finished it already. I see no choice but to hold off finishing the game until they're out, as I've invested so much time into my current game I'm not keen on starting over with a new character later.

What is the point, then of a DLC that expands the story of a game if by the time it's released, everyone has finished the story?

In fact, the only way I think a story-expanding DLC for a story based game can truly work well is if it's like Shivering Isles - essentially self contained to the point that you could just play it and ignore the rest of the main game (which is what I did, creating a new character especially for it).


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 11:47 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38588
I tried to play through Fable: The Lost Chapters after already playing through the vanilla version and just couldn't get into it again. So... 'Don't see the point' gets my vote


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 11:49 
User avatar
Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
If it hadn't been possible to just go straight to the Shivering Isles in Oblivion with a new character, I wouldn't have been half as keen. My character (who is already the supreme ruler of everything else in Cyrodiil) is currently enjoying her well-deserved retirement in Bruma.


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 11:59 
User avatar
Rude Belittler

Joined: 30th Mar, 2008
Posts: 5016
I think the Devs have already learned their lesson on this.

In Fable, you can still play after completing the game, so thats okay. As far as I can tell, the Fallout ones are all involving seperate characters, (the one that expands the original story has you playing as a member of the BoS, for example), and the GTAIV one has you as a member of a biker gang.


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 12:07 
User avatar
Ticket to Ride World Champion

Joined: 18th Apr, 2008
Posts: 11859
I can barely be bothered to finish games as it is, never mind twice just for an extra 30 mins of play at the same price of a new game. That said, I got Oblivion Goty just for the extra content. Curse my stupidity.

_________________
No, it was a giant robot castle!


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 12:40 
User avatar
Hibernating Druid

Joined: 27th Mar, 2008
Posts: 49277
Location: Standing on your mother's Porsche
If it means starting again to see a little bit more then no. If it adds to the world giving you new stuff away from the main story then yes.

_________________
SD&DG Illustrated! Behance Bleep Bloop

'Not without talent but dragged down by bass turgidity'


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 12:41 
User avatar
Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
Pundabaya wrote:
the GTAIV one has you as a member of a biker gang.


An entire mission set of riding around on the riotously rubbish American cruiser bikes? Oh, pinch me. ?:|


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Fri Dec 05, 2008 12:41 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55717
Location: California
Is the Far Cry 2 stuff story-based, or is it multiplayer maps?

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 4:58 
User avatar
Peculiar, yet lovely

Joined: 30th Mar, 2008
Posts: 7046
I wouldn't buy a book and then go back and buy an 'extra' chapter. I wouldn't eat a meal and then go back to buy some more salt. I wouldn't sleep with a prostitute and then (snip - Ed).

Fuck. That.

_________________
Lonely as a Mushroom Cloud


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 5:37 
User avatar
Song Wars 08/09 Champion

Joined: 30th Mar, 2008
Posts: 2320
Unskippable Trailer wrote:
You wouldn't buy a book and then go back and buy an 'extra' chapter. You wouldn't eat a meal and then go back to buy some more salt. You wouldn't sleep with a prostitute and then (snip - Ed).

Downloadable Content is a crime. Do not accept it.

_________________
Image


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 10:55 
User avatar
Kindly deeds done for free

Joined: 30th Mar, 2008
Posts: 1326


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 11:46 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55717
Location: California
Would you buy a special edition of a film you really liked (and already owned) because it had a director's cut or deleted scenes, etc? I dunno, it seems comparable to that.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 13:10 
Excellent Member

Joined: 2nd Apr, 2008
Posts: 225
I voted wrongly :(

I meant to vote for the developers leaving things off disc deliberately option, but the cross shows I voted for the don't give a toss option.

I am sorry for breaking your lovely poll.

_________________
Image


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 18:57 
User avatar
MR EXCELLENT FACE

Joined: 30th Mar, 2008
Posts: 2568
Funfact: Lots of DLC is already on the shiny discs you have bought, and were planned to be DLC long before the game was released.

_________________
This man is bound by law to clear the snow away


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 19:50 
:insincere:


Top
  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 19:52 
User avatar
Song Wars 08/09 Champion

Joined: 30th Mar, 2008
Posts: 2320
Pod wrote:
Funfact: Lots of DLC is already on the shiny discs you have bought, and were planned to be DLC long before the game was released.


Surely that'd be Unlockable Content, ULC if you will.

_________________
Image


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sat Dec 06, 2008 21:23 
User avatar
What-ho, chaps!

Joined: 30th Mar, 2008
Posts: 2139
Quote:
In Fable, you can still play after completing the game


Unless you skip the credits. If you do that, you go back to the title screen.

_________________
[www.mrdictionary.net]


Top
 Profile  
 
 Post subject: Re: DLCs for story-based games
PostPosted: Sun Dec 07, 2008 12:28 
User avatar
Rude Belittler

Joined: 30th Mar, 2008
Posts: 5016
But surely then you just have to reload your last save?


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 18 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: Majestic-12 [Bot], PRISM and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search within this thread:
You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC. RIP, Dimmers.

Powered by a very Grim... version of phpBB © 2000, 2002, 2005, 2007 phpBB Group.