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 Post subject: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 14:46 
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Eurogamer wrote:
The next Call of Duty is subtitled World at War and developed by Treyarch.

It will feature co-op for the first time in the series and is heading to PC, Xbox 360, PS3 and Wii, according to the first details - spilled from the pages of GamesTM magazine and read by VG247.

The Nintendo version will be handled by a separate developer, we're told, but all will be built on the Call of Duty 4 engine.

Call of Duty: World at War is set back in World War II amid the Pacific struggle between the US and Japan.

Content is said to be as gritty and mature as any game around. Apparently the opening shows a Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat and turning to dish out a similar fate to you. Is that gritty and mature enough for you? Is it?
Bugger. I submit to the house this will suck ass.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 14:48 
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richardgaywood wrote:
I submit to the house


Granny's house?

Sounds like fun*!




*for a given amount of fun

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 15:14 
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Eurogamer wrote:
Content is said to be as gritty and mature as any game around. Apparently the opening shows a Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat and turning to dish out a similar fate to you. Is that gritty and mature enough for you? Is it?


No, not Gritty and mature, but shit.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 15:14 
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richardgaywood wrote:
Eurogamer wrote:
Content is said to be as gritty and mature as any game around. Apparently the opening shows a Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat and turning to dish out a similar fate to you. Is that gritty and mature enough for you? Is it?
Bugger. I submit to the house this will suck ass.


The Wii version will include a cigarette-stubbing-in-eye mini-game, fully utilising the awesome power of the wii remote.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 15:21 
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Maybe this will be the big breakthrough title for the 360s Japanese market.

Oh wait...

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 15:25 

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I hate the way "Mature" is confused with "Unsuitable for kids".


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 15:28 
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The ONLY game by Treyarch I've actually liked was Tony Hawks 2 on the Dreamcast. And they didn't even make that, just ported it.

I can see this being a throwback to the other Call of Duty games...namely, slow & plodding, reliable enough but ultimately dull. CoD4 is still gonna be the #1 Live game, for me I think.

<edit> It'd be a great idea if it could somehow share soldier profiles, though. So XP earnt in one refers to the other. Even just a "move data" would be nice, so it'd carry on to the "next" game but be restarted on CoD4.

Won't happen, though. </edit>

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 15:31 
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It's by Treyarch, so it'll be rubbish. Whether that's 'their fault' or not, I have no idea. But still, eurgh.

The one exciting thing there though - co-op! I imagine it's only be two-player, and they might just mean on non-campaign 'special' levels, but.. maybe not!

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 17:14 
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Sheepeh wrote:
<edit> It'd be a great idea if it could somehow share soldier profiles, though. So XP earnt in one refers to the other. Even just a "move data" would be nice, so it'd carry on to the "next" game but be restarted on CoD4.

Won't happen, though. </edit>


It's that kind of gamer logic that sounds great in my head- but I think it would break the game apart if it was actually true.

Hmmm, as my GF fucking loves CoD4 I could connvince her to play this. Especially as it's co-op. Shame it's going to be shitty though.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 17:17 
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I'm really not fussed whether this game's any good or not. I can see myself playing CoD 4 for the next couple of years at least, so sequels really will be moot. And WWII, again? Come on, there are so many more interesting wars not many people have covered yet. What about WWI, or Korea, or the Falklands conflict?

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 17:27 
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I am now using this thread as a vehicle to again announce my desire for a new Knights Of The Sky.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 17:28 
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thing is all they need is good online maps and if they use the same format as Cod4 surely they cant fail.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 18:11 
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TBF it doesn't sound that bad. and it looks pretty good also.*

Quote:
Call of Duty: World at War will utilise the Call of Duty 4 engine but the developer has also added various enhancments, such as the ability the burn down buildings and foliage. The game takes place primarily in the pacific, with the US forces fighting Imperial Japan. Frank Kearsy, military advisor and Gulf War Veteran, has made sure that the way the Japanse fight is both tenacious and shocking.

You’ll also be fighting as the Russians, who are invading Germany. With the Nazi forces on the back foot they will start fighting even more ferociously in an attempt to defend their strongholds such as in Berlin. There is also a new party system that will allow the leader to issue commands to his troops in single player.

Mutliplayer perks are also back, including some of the favorites from Call of Duty 4, but there will also be new ones that better suit the time period. The game also features new weapons for the series, such as the flamethrower, which according to OXM, can melt the skin off of your enemies and set ablaze grass and wooden buildings. You are also able to shoot throw materials depending on the strength of the material.


*Well, I tried to put in a screen shot, but it was too big apparently.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Jun 09, 2008 20:50 
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Dimrill wrote:
I am now using this thread as a vehicle to again announce my desire for a new Knights Of The Sky.


I fully support and condone this desire.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Tue Jun 10, 2008 14:53 
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Dimrill wrote:
I am now using this thread as a vehicle to again announce my desire for a new Knights Of The Sky.

:this:

Tally bally ho, etc.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Tue Jun 10, 2008 15:04 
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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Tue Jun 10, 2008 15:15 
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To be fair, it's probably not so easy to sell a game off the back of "immature violence and swearing".

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Tue Jun 10, 2008 15:20 
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Mr Cochese wrote:
To be fair, it's probably not so easy to sell a game off the back of "immature violence and swearing".


What are you on about cockface? Any more of that and I'll hit you with this inflatable woman.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Tue Jun 10, 2008 18:41 
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Mr Cochese wrote:
To be fair, it's probably not so easy to sell a game off the back of "immature violence and swearing".

Bully?

Edit - Also, obv, Skool Daze.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 13:50 
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A trailer of Call of Duty - World at War

http://www.callofduty.com/reconnaissance/videos#40

It doesn't exactly look horrendous. (well apart from all the killing and dying and maiming and torturing and teddies)

Sorry if already posted.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 13:58 
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the trailer is shocking, generic hollywood type trailer where they try and put a bit tension into a minute and a half whilst having the stock voiceover speech and the same fucking voice south park takes the piss out of about once every year.
anyway I hope its not like this in the game.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 14:19 
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Yeah, I thought the trailer didn't work well. That sort of thing works with Halo, but this didn't seem right.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 14:58 
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Magical words: Four-player co-op.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 15:00 
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myoptika wrote:
Magical words: Four-player co-op.
"Four player cock up" more like. Like our DooM game.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 18:22 
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You can't really moan about this being 'yet another World War 2' game because at least it's not set in fucking Western Europe, AGAIN. We've had precious little set in the ground war in the Pacific, apart from the Medal of Honour: Rising Sun games. BF1942 did it, but that aside it's either been naval games (the marvellous Task Force 1942, and Silent Service and then Silent Hunter) or flight sims (the brilliant 1942 Pacific Air War, Battlehawks 1942, Aces of the Pacific) or freakish hybrids (the aforementioned BF1942, and Battlestations Midway).

So let's not moan yet. And even if Treyarch skank up the single player game, they certainly made a fine piece of multiplayer gaming in Call of Duty 3.

I'd welcome a Korean War game... except you'd all moan that it was virtually identical to a World War 2 game... because it would only be set five years ago World War 2. Most of the same weapons, many of the same vehicles, but a few jets and a few more helicopters in the sky.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 18:28 
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Half of it is you being a russian soldier attacking berlin appartently.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 19:53 
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That should be interesting. I wait for the day when we have one of these story-driven WW2 FPSes where you get to be a German, Japanese or Italian.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 21:05 
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Dudley wrote:
I hate the way "Mature" is confused with "Unsuitable for kids".


I'd be tempted to hype a game as "mature" and have the whole first level be a first-person view of filling in a tax return form in exacting detail.

Co-op game = good. WW2 game not set in Europe = welcome, if not incredible change.

I still wish they'd have the balls to make one where you play as the people's militia fighting an imperialistic power's pointless and ultimately futile occupation, like, say, the american revolutionary army Vietcong. Because I don't have the skill-z.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 21:16 
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I'm hoping that CoD 6 is set at the turn of the 20th century, where we're fighting fuzzy wuzzies armed with sticks.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 21:28 
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Or at the turn of the 22nd Century, when we're hitting each othr over the head with sticks until the last couple of levels, where you get a stone.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 22:00 
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Isn't that S.T.A.L.K.E.R.?

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 22:29 
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I think the developers really missed a trick when they set this is WW2.

Crying out here for COD4 but Vietnam.
Think Platoon. Think of the characters you could have. You could also choose whether to kill some innocent teenagers by using your shotgun butt to cave their skull in.

Also - who would be up for multiplayer NAPALM strike. hahahah!


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Thu Jun 26, 2008 23:16 
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Or a 19th Century theme involving trying to break out of line and avoiding the file closers as you try to skedaddle, coward that you are.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 1:13 
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sinister agent wrote:
Or at the turn of the 22nd Century, when we're hitting each othr over the head with sticks until the last couple of levels, where you get a stone.


But you have to share it with the rest of the platoon.

I think a developer needs to take a chance and make a proper World War 1 FPS. I'll thank you all to spare me the inevitable 'ohoho, stand up, get mowed down by a machinegun, respawn, you twat' comments. It could be genuinely interesting and fun.

It's interesting to note that there is now an FPS set in the American Civil War in which you fight with painfully slow-firing and even slower reloading rifles and revolvers.

Seriously. If they hadn't wasted their time making the awfulness that was Turning Point, they could have ploughed the time and money into a Great War game by now.

Oooh, and on the 'post WW3' note, did anyone ever play Wasteland 2042? A Battlefield 1942 total conversion, it was set in the not-so-distant future. It really captured the Mad Max feel of desperation and dwindling resources in terms of weapons - only a few classes even had projectile weapons, and those that had proper guns only had a few bullets for them before they were reduced to improvised melee weapons.

Sadly, there were few servers and fewer players and so all the effort that clearly went into it was all but wasted (I can count the number of days when I found proper populated servers of it on one hand)


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 8:24 
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I like the idea of games with really shit weapons. It's the equivalent of making us drive those Toyota 3000s in Forza...

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 8:54 
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myoptika wrote:
I like the idea of games with really shit weapons. It's the equivalent of making us drive those Toyota 3000s in Forza...


The difference is that with crappy cars, everyone just drives more carefully. With shit weapons, the good people are just as good with a popgun with iron sights as with modern style weapons, and the average people can't hit the side of a barn.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 9:08 
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In situations where the weapon is slow to reload you have to time your hits well as you'll be vulnerable after every shot. In games this might make for interesting stragetic choices (not as much fun in real life)


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 12:22 
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To be fair, you do this using a sniper rifle in CoD4.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 12:30 
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CoD 6 - Future Warfare.

They could make it exactly like Halo, but with better graphics, sensible gravity, more useful weapons and more enjoyable gameplay.

:)

If last night taught me anything, it is that I mostly enjoyed Halo for the Spartan Laser, the sticky grenades (with which Pundabaya was most skilled) and the vehicles.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 13:31 
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Something like BF:2142 but more fishy, would be good.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 13:57 
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CoD 6 is going to be another critically-acclaimed (IGN.com 9/10) game from the team who brought you Call of Duty 4: Modern Warfare, Infinity Ward.

Or so I've heard.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 14:00 
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myoptika wrote:
Isn't that S.T.A.L.K.E.R.?

What, starting off with sticks and then getting a stone on the last level? That's very poor sarcasm. You start with two or three guns, and grenades, and that.

A stupid game that you play with a stick? Isn't that that cricket game that you like? And so on.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Fri Jun 27, 2008 21:03 
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myoptika wrote:
CoD 6 is going to be another critically-acclaimed (IGN.com 9/10) game from the team who brought you Call of Duty 4: Modern Warfare, Infinity Ward.

Or so I've heard.


It might even be the Future Warfare game Curiosity is jonesing for:

http://kotaku.com/5018546/rumor-infinit ... i+fi-title


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Sat Jun 28, 2008 9:36 
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Kern wrote:
Or a 19th Century theme involving trying to break out of line and avoiding the file closers as you try to skedaddle, coward that you are.


I'd play it! A fine example of an 'on the rails' shooter it'd be.

Seriously, imagine a CoD: Sharpe type thing where you're a rifleman skirmisher. It'd be great. AND DIFFERENT.

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Tue Oct 07, 2008 0:11 
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heads up and all that.

Eurogamer is handing out the betas for this again this year, but it doesnt specify the time they go out or the bloody day.
But it says soon, so I thought Id give people a notice now incase they want to check a couple of times a day and tell us when the eventual server meltdown occurs to try and get the code.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Tue Oct 07, 2008 12:17 
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How annoying. I've been waiting for this for what seems like ages now, and they release the tokens on the day my Live doesn't work. :(

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Oct 13, 2008 13:16 
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again another heads up, the beta is to be released early this week, how early im not sure but Ill probably be refreshing eurogamer every 15 minutes so Ill give you the heads up.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Oct 13, 2008 17:01 
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Im going to burn eurogamer down, ive wasted 2 hours refreshing the site, that keeps breaking down every 5 minutes, giving me hope there putting them up at that moment.


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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Oct 13, 2008 17:02 
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It probably doesn't help that we're refreshing it every five seconds...

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 Post subject: Re: Non-critically acclaimed not-Infinity Ward Call of Duty 5
PostPosted: Mon Oct 13, 2008 17:40 
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Ok, anyone who wants to play the Beta, get here now:

http://gamers.eurogamer.net/giveaways.php?id=86924
http://gamers.eurogamer.net/giveaways.php?id=86924
http://gamers.eurogamer.net/giveaways.php?id=86924

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