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 Post subject: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:02 
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Sleepyhead

Joined: 30th Mar, 2008
Posts: 27354
Location: Kidbrooke
The sun rises on another day in Middle Earth.

Sauron marches on Gondor.
Saruman is raising an army.
Can the brave Fellowship and their Gondorian allies prevent the end of their world?

And who's that muttering about a Precious?

[playerlist]
Lonewolves
DavPaz
Mr Russell
TheVision
KovacsC
Saturnalian
zaphod79
Cras
Grim...
MaliA
MrChris
ApplePieOfDestiny
Mr Dave
Morte
Malc
Squirt
Goddess Jasmine
Trooper
[/playerlist]

Day one ends at 12.30pm Tuesday
10 votes gets you a lynch

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:03 
SupaMod
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"Praisebot"

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Morning all!


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:08 
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Paws for thought

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OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:11 
Awesome
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Yes

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So what happens if I play the whole first day without finding out my role? This could be awesome!

Just kidding, I'll go find out.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:14 
SupaMod
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What's crackalackin, Middle Earth?

Why are so many of us here?

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:20 
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Yes

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Grim... wrote:
What's crackalackin, Middle Earth?

Why are so many of us here?

I think the mayor is...

No, no, he's fine.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:24 
SupaMod
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[vote:mr russell]

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:25 
SupaMod
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...

I can't remember where the vote counter is.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:25 
SupaMod
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Aha!

Lord of the Scum: Day One

VOTE UPDATE

mr russell: 1 (Grim...)

Not voted: 17 (lonewolves, davpaz, mr russell, thevision, kovacsc, saturnalian, zaphod79, cras, malia, mrchris, applepieofdestiny, mr dave, morte, malc, squirt, goddess jasmine, trooper)

With 18 players alive, 10 votes are required for a lynch, and 10 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:25 
SupaMod
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[vote:unvote]

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:27 
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Isn't that lovely?

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Hi Everyone, doesn't it just feel like *something* is about to happen?

/me checks the running time of the films...

nope, not yet...

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:28 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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If we get near the end of this and some previously unreferenced massive eagles turn up, I'm going to be well pissed off.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:29 
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Heavy Metal Tough Guy

Joined: 31st Mar, 2008
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Ahh, Middle Earth! For some reason I have an urge to recite a page and a half of bloody Elven poetry.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:29 
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Bad Girl

Joined: 20th Apr, 2008
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Thou shall not pass






...go or collect £200.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:31 
SupaMod
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/walks

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:32 
SupaMod
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Commander-in-Cheese

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*drinks mead*

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:38 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38664
*patrols battlement*


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:39 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22393
It had been a cold day, there was a wisp of danger in the air, something was going to happen. The forest was lush with colour, each tree beckoning to the sky, calling down the sunlight as it dappled through the branches to the ground. The leaves were still green,. even though winter was almost upon us, you could see the start of the rot, flowing from the trunks to the upper branches, signaling the tree pulling back their nutrients for yet another year, preparing for the harsh winter to come. The bark of each tree was brown. Each tree cast a shadow. Someone approached through the brown barked trees, trees which were beckoning to the sky, calling down that sunlight, while waiting for the rot to set in which signaled the change in seasons. Someone approached, cutting through the shadows on the ground, cast by the brown barked trees, trees which were beckoning to the sky, calling down that sunlight, while waiting for the rot to set in which signaled the change in seasons.
Someone was approaching, and they looked cold. Cold hands, cold feet, it was cold. As they walked you could see they were shivering, even though they were wrapped up in a cloak. A brown cloak, brown to blend in, brown to match the brown barked trees, trees which were beckoning to the sky, calling down that sunlight, while waiting for the rot to set in which signaled the change in seasons. The cloak had a steadfast clasp, nothing too fancy, nothing too plain, just there, to hold the cloak shut against the cold. You could tell they were cold, you could tell they had cold hands, cold feet, it was cold. They were shivering as they walked, crossing the ground in steps, one after the other, one, two, one, two.
As they approached, clapping their cold hands, stamping their cold feet, walking through the forest, which was lush with colour, each tree beckoning to the sky, calling down the sunlight as it dappled through the branches to the ground. The leaves were still green,. even though winter was almost upon us, you could see the start of the rot, flowing from the trunks to the upper branches, signaling the tree pulling back their nutrients for yet another year, preparing for the harsh winter to come.
As they approached, you could see they were about to say something. They stopped walking, looked pensive for a while, as if thinking what to say. Something of great importance, something portentous, something which will be remembered for years to come, on this cold day, as the seasons are about to turn, in this lush forest, with dappled sunlight and shadows, and trees with brown bark.
They spoke.

Hello.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:40 
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Paws for thought

Joined: 27th Mar, 2008
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Just so long as Tom bloody Bombadil doesn't show up and ruin everything for a couple of days, I'm happy.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:41 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
Posts: 22645
Location: shropshire, uk
Hi...

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:42 
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Paws for thought

Joined: 27th Mar, 2008
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[vote:Joans]

Because he's always evil.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:44 
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Yes

Joined: 6th Apr, 2008
Posts: 12337
OK, so things that are going to happen (assuming all roles in the game):

- Legolas can vigilante someone (day or night).
- Gimli could prevent all night actions occurring.
- Gandalf can protect someone overnight, or investigate.

- Gollum will try to steal the ring overnight, and kill that person if they don't have the ring.

- Two of the following:
a) Ringwraith Soldier kills someone overnight.
b) Ringwraith Hunter can investigate a group to hunt for a specific role overnight
c) Ringwraith terror can block someone overnight.

- Saruman will recruit into his cult overnight.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:47 
8-Bit Champion
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Two heads are better than one

Joined: 16th Apr, 2008
Posts: 14518
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:50 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14417
I'm always r/susspect when someone wants to be so "helpful" pointing out what we already know on day 1. It's such a cheap move. "Hey, it's not me because I've summarised the How To."


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:56 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22393
You speak strange words fellow travelers, tell me of your travels, what brings such a ribald bunch together on such a fine day. A cold day mind you. Cold, so cold, the trees... etc...


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 12:58 
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Paws for thought

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zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 13:04 
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Gogmagog

Joined: 30th Mar, 2008
Posts: 48910
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Mr Dave wrote:
zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.


What year?

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 13:07 
SupaMod
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Est. 1978

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Not this year.

[vote:Mr Dave]

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 13:08 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38664
MaliA wrote:
Mr Dave wrote:
zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.


What year?

One in seven


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 13:11 
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Kinda Funny Lookin'

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Location: Sheffield or Baku
Afternoon all

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 13:18 
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UltraMod

Joined: 27th Mar, 2008
Posts: 55719
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DavPaz wrote:
MaliA wrote:
Mr Dave wrote:
zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.


What year?

One in seven

*

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 14:20 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17161
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Grim... wrote:
Not this year.

[vote:Mr Dave]

Actually, It was a Friday this year.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 14:22 
SupaMod
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Est. 1978

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Not next year!

Wait.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 14:31 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17161
Location: Just Outside That London, England, Europe
Grim... wrote:
Not next year!

Wait.

[vote: Grim...]


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 14:50 
SupaMod
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Est. 1978

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DEADLOCK

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 14:58 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
Posts: 22645
Location: shropshire, uk
Is it worth not lynching, to allow the goodies to do some night time role?

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:00 
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Yes

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Posts: 12337
Well I am going to spin a 50 cent Euro coin.

I designated one side Grim... and one side Mr Dave.

I'm going to spin it 5 times:
1) Grim...
2) Mr Dave
3) Mr Dave
4) Grim...

Heh, down to the last spin...

5) Mr Dave

So as it's a crapshoot, but also, why not, [vote:Mr Dave]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:02 
SupaMod
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Est. 1978

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Mr Russell wrote:
I'm going to spin it 5 times:
1) Grim...
2) Mr Dave
3) Mr Dave
4) Grim...

Heh, down to the last spin...

5) Mr Dave

Typical. I never win anything.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:02 
Awesome
User avatar
Yes

Joined: 6th Apr, 2008
Posts: 12337
Grim... wrote:
Mr Russell wrote:
I'm going to spin it 5 times:
1) Grim...
2) Mr Dave
3) Mr Dave
4) Grim...

Heh, down to the last spin...

5) Mr Dave

Typical. I never win anything.

I mean, I'm open to change.....

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:13 
SupaMod
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"Praisebot"

Joined: 30th Mar, 2008
Posts: 17094
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KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


In my limited experience of Mafia games.... Sorry, LOTR games... No good ever comes from this.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:16 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
Posts: 22645
Location: shropshire, uk
TheVision wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


In my limited experience of Mafia games.... Sorry, LOTR games... No good ever comes from this.


Except at cottage this year, when it worked..:)

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MetalAngel wrote:
Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:18 
SupaMod
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Commander-in-Cheese

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KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:20 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38664
Cras wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.

Let Eru Ilúvatar sort em out


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:20 
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Kinda Funny Lookin'

Joined: 30th Mar, 2008
Posts: 3289
Location: Sheffield or Baku
Okkily dokkily

[vote:Cras]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:24 
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Gogmagog

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KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


AAARGH!

[Vote: KovacsC]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:29 
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Gogmagog

Joined: 30th Mar, 2008
Posts: 48910
Location: Cheshire
Cras wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.


Roleclaim.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:39 
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Paws for thought

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Cras wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.

Plus legolas spanging an arrow into Gandalfs face, killing off another two.

You know it's going to happen, Rhinoceros.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:41 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
Posts: 22645
Location: shropshire, uk
It was only a suggestion, as a day one lynch is just random, and we have chance for killing a goodie

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:47 
SupaMod
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"Praisebot"

Joined: 30th Mar, 2008
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KovacsC wrote:
It was only a suggestion, as a day one lynch is just random, and we have chance for killing a goodie


But also a chance of killing a baddie.

The cup is half full and all that.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:50 
Awesome
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Yes

Joined: 6th Apr, 2008
Posts: 12337
Yes, the only change of goodies killing a baddy (Legolas aside in this instance) is to lynch. It gives good info.

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