TheVision wrote:
It was inevitable wasn't it? Remember all the moaning we did about DLC when that came out yet we all bought it in droves (apart from Avatar clothes. That's just silly)
I don't think that's a fair comparison; DLC when done right is just an expansion pack to a stand-alone game you've already bought. So you can either get some new levels for something you enjoy or completely ignore it and just play the core game. Fucking micro transactions though speak directly to the core game design with, at one end of the scale of worry, the possibility of being annoyed throughout the game to spend real money on extra stuff. And the far end of that scale being the much more worrying proposition of games being completely unbalanced by design for those who don't allow themselves to be nickel and dimed to death.
Pocketgamer have a nice feature where they've got a box-out in reviews specifically detailing what effect IAP has on mobile games; the idea of this becoming a necessity on sites like Eurogamer depresses the shit out of me. Christ we'll need a dual ratings system next. "Manpuncher IV: 8/10 if you spend £40 on in-game MP-bux; 2/10 if you try and play it having paid only the price of the actual fucking game itself."
All you fucking mobile gamers who embraced this bullshit: I hold you personally responsible for any ill that comes of this.