http://uk.ign.com/articles/2015/03/12/t ... ps4-and-pcQuote:
Titanfall 2 Confirmed, Coming to Xbox One, PS4 and PC
"Prepare for Titanfall".
Respawn founder and CEO Vince Zampella has confirmed Titanfall 2 is in development and will be released on multiple platforms.
Speaking to IGN ahead of tonight's BAFTA Game Awards, Zampella, whose title is nominated in three categories, acknowledged the game's existence for the first time.
"I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or… yeah. So we're working on a sequel. No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform."
It seems the decision the broaden the game's horizons in terms of platform was never in doubt. When asked whether or not the team wishes they could change anything about the original product, Respawn COO Dusty Welch said, "Platform for me comes to mind right away." Though Zampella then explained, "Well, we needed that, though. We couldn't do the game," Dusty clarified the exclusivity was always a business decision rather than anything else.
"If we could do it though?" he said. "It would have been prohibitive to do that - we definitely made the right choices for the right reasons - but if you're saying what would we have liked to have done? The opportunity to be multiplatform could have made it even more significant for us.
When it came to what we should expect from the next game in the series, the duo's lips were sealed, but they did promise to expand the lore. As for whether we should expect to see a single-player component, it's still not clear.
"I wouldn't have done it differently," Zampella said when reflecting upon the original's multiplayer-only approach. "We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples's hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn't even see it because there was so much action happening around it. It's tough, because if you hit people over the head with it it becomes intrusive, and there are people who don't want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven't figured it out yet."
One thing Zampella was keen to think about changing was the DLC model for the future, citing Evolve's commitment to keeping the community united via free maps for all as the ideal way forward.
"I think that's a fantastic way to do it," he said. "I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy. Yeah. I don't know we won't do it again, I can't say that for sure, but the idea would be to do something different." IGN Logo